Bei Destiny 2 sind die Hüter einem grusligen Geheimnis auf der Spur. In dem neuen Abzeichen, auf das man momentan noch warten muss. Top-Angebote für Destiny Embleme online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. A: Community Average Rolls are a way of "crowdsourcing" what the best roll is on each weapon. By scouring the global Destiny population using the Bungie API.
Destiny 2 – Nur wenige haben das geheim Osiris EmblemDestiny 2 Hilfe für PVE, Raids, PVP & Exotische Quests aus Deutschland. Professioneller & zuverlässiger Service mit einer nachgewiesenen Geschichte. Top-Angebote für Destiny Embleme online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Wie lauten denn nun die geheimen Codes? RA9XPH6KJ – Destiny 2-Abzeichen: Kryonautik; JYNJAAY7D – Destiny 2-Abzeichen: Galileischer.
Destiny 2 Abzeichen How to get the Shadehallow Emblem VideoDestiny 2: Abzeichen für Destiny 1 Veteranen (Deutsch/German)
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Please deactivate your ad blocker in order to see our subscription offer. See comments. After choosing a class, players select one of three species for their character: Human, Awoken bluish-gray-skinned descendants of Humans , or Exo humanoid machines.
They can then customize their characters, such as changing their gender or skin color. A character's species is cosmetic and does not affect gameplay.
Players can create two more characters to have a character of each class. Upon reaching the character EXP level cap level 20 at launch, expanded to 50 , character progression shifts to improving their "Power" level formerly "Light" level by acquiring new and better equipment.
This equipment can be gained through a variety of sources, including " strikes ", raids , and in-game events. The three weapon classes and five pieces of armor each have a Power level; a character's Power level is the average of that gear.
A higher character level allows for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense.
A soft and hard Power level exists for gear which is incremented with each additional expansion or season; players can earn gear up to the soft Power level through most regular activities, but must participate in more challenging events like raids to earn pinnacle gear to reach the hard Power level.
Old gear can be infused with unwanted gear of higher Power level to increase its Power level for the cost of in-game resources.
Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Heavy weapons.
At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original — such as hand cannons and sidearms — are classified as Kinetic and Energy weapons.
Those without an elemental damage type go in the Kinetic weapons slot while those with an elemental damage type Arc, Solar, or Void go in the Energy weapons slot.
Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher.
As of Forsaken , the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots.
With armor, the name of the stats has been changed. For armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners.
As launched, both weapons and armor were generated with random perks and other attributes from a base set of stats. Special consumable mods could be earned through gameplay or vendors that could be slotted into in weapon or armor piece to improve its attribute.
With the Foresaken expansion, the mod system was revamped. While gear still accepted mods, these were now items that needed to be acquired only once to add to a player's collection from the game's world, either from vendors or as an activity reward, with some mods being only available on more challenging activities.
Mods now could be added and swapped out on gear from one's collection the cost in glimmer, as a way to help players customize gear better according to Bungie.
The Shadowkeep expansion brought two major changes affecting gear. First was the introduction of the "Armor 2. The total attribute score from all pieces of equipment armor influences factors such as skill cooldown rate or the rate of their super charge.
Players can infuse resources into an armor piece to increase the armor's energy level. A new array of mods for armor was introduced, most which are limited by element type and require a certain amount of energy.
Players can thus add mods into armor that matched the element type, limited by the current energy level for the armor. Each piece of armor is limited to one general mod, two mods specific to that armor type like helmet or gloves and a mod related to the seasonal events.
Seasonal event mods can be gained through the game world and can also be granted by the re-introduction of season-long artifacts, also with Shadowkeep , which a player gains near the beginning of each season and levels up as they gain experience.
As they level up the artifact, they select which mods to unlock which include both special weapon mods and these unique season mods, typically tied to the season's story.
The weapon mods included the introduction of special Champions, powerful enemies that required a weapon with the corresponding mod to initially weaken before damage can be done to it.
As part of its preparation for Beyond Light , Bungie introduced additional revisions to the gear system in the final Season of Arrivals within the Shadowkeep expansion.
First, each piece of gear, beyond exotics, would now have a maximum infusion Power level, generally representing the power level four seasons beyond the season that the piece of gear was introduced in as a means to "sunset" these gear items.
Second, players could now change the element of an armor for similar costs of infusion, and the fourth mod slot in armor gear, which had been restricted to mods from the same season the armor was associated with, was made universal, and now open to allow any mod from the armor's season or the two following it to be used in that slot.
This was intended to give players more flexibility in customizing their armor's capabilities. Like the original game, player versus environment game types makes up the majority of the game.
The Curse of Osiris expansion adds Mercury as an explorable area, while the Warmind expansion adds Mars.
Forsaken adds two new explorable areas in the Reef: the Tangled Shore and the Dreaming City, the latter being the mysterious sanctuary of the Awoken race and an end-game area that is accessible after completing the campaign of Forsaken.
Shadowkeep reintroduced the Moon location from the original game, though revamped and reprised from its original iteration.
There is also a new social space in the European Dead Zone called "The Farm", as the main portion of the Tower of the original was destroyed at the start of Destiny 2 ' s campaign.
However, a lower, undamaged portion of the Tower becomes the main social space post-campaign. Like the original, there are Patrol missions and public events, but the emphasis has been placed more on the exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests.
New missions were added called "Adventures", which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas. Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat.
Lost Sectors can be found and accessed without doing an Adventure. Starting with the Curse of Osiris expansion, Heroic Adventures were added, which are harder versions of Adventures and they rotate each week.
The maps of these new areas are much larger than those in the original Destiny , with one being described as twice as large as any area of the original.
Players no longer have to leave a planet and go to orbit to travel to another location; they can now do so immediately from their current in-game location.
Players complete public events, loot Lost Sectors and complete Heroic Adventures to earn high-level rewards.
In Destiny 2 , however, the factions now compete against each other in the Faction Rally, which is a periodic event that lasts for one week.
Faction points are earned by doing various activities. The faction with the most points at the end of the week earns a high-level reward for 1, Glimmer in-game currency.
The losing factions can also gain the reward, but must pay 50, Glimmer for their faction's item. Once a player has completed the main story and has reached the level cap currently 50 , they unlock access to different types of end-game content.
These activities include Nightfall strikes a weekly featured strike with modifiers and high-level rewards; as of the Forsaken expansion, players can choose one of three featured strikes , a strike playlist with modifiers, a Daily Heroic Story playlist, the "Leviathan" and "Last Wish" raids, the "Eater of Worlds" and "Spire of Stars" raid lairs, and the "Escalation Protocol" and "Blind Well" horde activities on Mars and the Dreaming City, respectively, among other PvP activities.
A harder difficulty mode called "Prestige" is available for the Leviathan raid and its raid lairs, with modifiers; there are no plans for a Prestige mode for Last Wish.
These end-game activities reward players with powerful gear upon successful completion to increase their Power level.
Like the original, player versus player combat exists in what is called the Crucible with Lord Shaxx returning as its NPC. The original Destiny ' s Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode.
At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six.
Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes. The in-game HUD was updated so that players can see if an enemy has their supercharged or has power ammo.
Currently, players have the option to choose between four rotating playlists, rumble a six-player Free-for-All game mode survival and freelance survival A version of survival where players cannot choose the teammates on their team , classic mix, and private matches.
Trials of Osiris from the original game was replaced by Trials of the Nine. The game mode for this new Trials, however, has changed; instead of using the Elimination mode of the original, Trials of the Nine rotates each week between Destiny 2 ' s two new game modes, Countdown and Survival.
Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Unlike Trials of Osiris, players can gain access to the Trials of the Nine's social space called The Spire, located in unknown space, for completing a match of Trials and earning Trials tokens.
Gaining three, five, and seven wins on the scorecard, respectively, gain access to the upper tiers of the social space with greater rewards at each tier.
Going flawless with seven wins allows admittance into an exclusive area with even greater rewards.
Three losses reset the scorecard. To access Trials of the Nine, players must have completed the campaign, completed Lord Shaxx's "Call to Arms" milestone, and have a Power level of at least However, instead of the usual 9 wins without losing to go flawless, the new game mode will only require 7 wins.
The periodic competitive Iron Banner PvP mode of the original game, which disabled balancing of player's gear, also returned for the sequel.
Destiny 2 ' s Iron Banner, however, does not disable balancing, with Bungie stating that "Your fighting abilities, not your power levels, will decide the outcome".
This was changed following the release of Forsaken , with balancing becoming disabled like the original game. Like the original, Iron Banner lasts for one week and features milestones to complete daily.
Players must have completed the campaign and be level 20 to access Iron Banner, which features the returning Lord Saladin from the original game as its NPC.
A maximum of 15 motes can be held time and for every five motes held will spawn a different sized blocker on each side. When a team banks a total of 75 motes the boss will appear, and whoever beats the boss first wins that round.
There are three rounds, best of three wins. The concept is still the same but, motes required to spawn the boss is now when multiple blockers are present the team bank will start draining and adding to the other team's total mote count, and the level advantage is enabled.
The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians.
The Guardian loses its powers and is nearly killed by Ghaul. Waking two days after the attack, the Guardian locates their Ghost.
The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both its and the Guardian's Light are restored.
After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn 's moon Titan and assist in mounting a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars.
Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to use the Light and legitimize himself as Emperor.
The Guardian locates Cayde-6 on the centaur Nessus , which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed starship Exodus Black , the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city.
Cayde directs the Guardian to find Ikora on the Jovian moon of Io , where she had gone to find answers about the Traveler.
Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun.
The Guardian boards the Almighty and destroys the weapon, signaling Zavala to begin the counterattack. As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to take the Light; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler.
Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship alone to save the Traveler.
Ghaul forcibly takes the Light, corrupting it, and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul.
Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its long sleep, destroying the device that was harvesting its power and killing Ghaul.
It sends a massive shockwave, restoring the Light to all Guardians and decimating the Red Legion's forces. The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped.
The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there.
In a post-credits scene, the shockwave sent by the Traveler is shown reaching the entire system. The wave of Light extends beyond the Solar System and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus, under the control of the exiled Emperor Calus.
Calus invites Guardians to complete a series of challenges before reaching his throne "Leviathan" raid. A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them.
With the release of the free-to-play New Light version of Destiny 2 in October , Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players.
When new players began the game, Ghost was searching among the detritus of Old Russia in the Cosmodrome until it found and resurrected the player's Guardian, who had been killed in an ancient battle—upon resurrection, Guardians have no memories of their past.
Fighting through Fallen enemies, Ghost guided the Guardian to a jumpship that they used to fly to the Tower. Returning players could play this opening mission by creating a new character.
With the release of the Beyond Light expansion in November , Destiny 2 ' s original base campaign The Red War , as well as all of the content from Curse of Osiris , Warmind , and Forsaken ' s Annual Pass, were removed from the game and placed into the Destiny Content Vault and are no longer accessible though Bungie may unvault the associated destinations and activities in the future.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the New Light , but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story.
A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting a new kiosk that was added to the Tower, which also contains abandoned quests.
Like the original Destiny , a cinematic is shown where a landing pod lands on Mars' surface in present day.
Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky.
A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness.
The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had been killed in an ancient battle—upon resurrection, Guardians have no memories of their past.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Hunter of the Vanguard named Shaw Han, who is in search of his fireteam members, Cas and Maeve.
Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convinces Han to allow them to assist him on his mission.
Han has the Guardian go in search of Maeve while he searches for Cas. They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy.
The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian to meet him back at camp so they can regroup and then go collect the superconductor.
Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a sparrow so they could make their way to the Last City.
Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Forgotten Shore.
After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds.
After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light, their power, comes from.
The Guardian then delivers the superconductor to Zavala, the Titan Vanguard, who praises them on their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there is no Hunter Vanguard as after the death of the former one , Cayde-6, no Hunter wants to take his place.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic weapon Riskrunner.
Thus, the Guardian has begun their journey to become legend. A sequel to Destiny was first mentioned in November , two months after the original released, by Activision chief executive officer Eric Hirshberg, where he said "Work has also begun on future expansion packs as well as on our next full game release".
In Activision's earnings report for , Hirshberg said that Destiny ' s sequel was still "on track for release this fall .
The cornerstone of that is a great cinematic story that's been a real focus with a great cast of memorable, relatable characters, coupled with some very nice ways to make the game more accessible to a casual player.
Without losing anything that our core players love, we've made it more accessible to someone who just wants to have a great, more casual first-person action experience.
Bungie had said that players' characters and progression would carry over into future releases. Characters and progression did carry over into Destiny ' s expansions, but for the sequel, only players' characters' physical appearance carried over if they had reached level 20 and completed the Black Garden quest in the original.